Nomad Fighter Player Character

December 6th, 2008

Nomad Fighter DnD character NPC

Name: Sakasyth
Class: Fighter (ranger)  Level: 3
Alignment: Nuetral Good
Str: 13  Int: 9 Wis: 16  Dex: 17   Con: 17   Chr: 10
HP: 21   AC: 4

A nomad warrior from the great easter plains, this brave warrior can be a great addition as an NPC or player character. As a nomad he is a tallented horse archer, master of both the bow and riding. These skills combine to form a formitable fighter, quick and deadly in battle. These warriors have adapted to life on the steeps, they use what nature has provided them to craft their armor and weapons. His armor is made of sliced and hardened horse holves, his bow is a composite of horn and wood and his arrows are bone tipped. Sakasyth can seem strange to those that don’t know his people. He believes everything is living and has a great respect for nature. He often makes offerings to rivers, trees or even rocks that he comes upon. Sakasyths nature is gentle and he enjoys sitting and smoking cannabis. Sakasyth prefers open spaces and dislikes cities, he hates dungeons and will avoid them if possible. Besides dungeons his spirit is adventerous and brave. He is deadly with his bow but also has knowledge of healing and will be useful in dressing wounds.

Inventory and Equipment: 
Horse Holve Armor
Composite Bow +1
120 Arrows
4 Horses, small stout
Lasso
Lanse
Scimitar
Dagger
Rope, 4 lengths of 50 feed
Two saddles, 5 bridles, 4 double sided horse bags
Rations, 6 weeks
wooden pipe
weeds, herbs and mosses
clothes, brown pants and shirt
rein dear hide cloak
felt hat
hatchet

Player Character: Gnome Wizard

October 2nd, 2008

Gnome Wizard DnD Character

Name: Bikbop Beezbop
Duel Class: Wizard (level 6) Race: Gnome
Alignment: Nuetral Good
Str: 8  Int: 18 Wis: 14  Dex: 16   Con: 9   Chr: 14
HP: 17   AC: 9 (7 vrs evil)

Bic Bop is an affible, humerous wizard, skilled at  illusions and alchemy. He is also vailable to adventuring parties do to his knowledge of the known lands and lore and his large collection of maps. He can be quite a practical joker and finds humur in fool friends and foes with illusions. For his friends one of his favorite gags is the having them chase illusionary cats around their houses, his foes aren’t so lucky.

Inventory and Equipment: 
Spell Book
Robe of Protection from Evil (+3 vrs evil)
Staff of Lightning
Potion: Gaseos form
Potion: Flying
Flask: Greek Fire

2 Darts - Silver +1

Maps: 203

DnD Half-Orc Character

August 31st, 2008

Half-Orc DnD Character
Name: Kul Drakon
Duel Class: Cleric (level 5) Thief (level 5) Race: Half-orc  
Alignment: Chaotic Evil
Str: 16  Int: 10  Wis: 18   Dex: 17   Con: 15   Chr: 12
HP: 37   AC: 5

Kul Drakon’s major personality trait is that he is cunning. He functions in life as a spiritual leader, intimidator and boss of bands of bandits that he assembles and uses to ambush trade caravans or to raid secluded settlements. This band usualy consists of goblins, brigands, orcs and any stray creature he can weild athority over. By nature he is schemeing and predetory but if captured or in a week position he can quickly turn on the charm and even present himself as a victem.

In battle he fights with either two weapons (usualy when he suprises his oppenents) or with a shield and a mace when fighting in pitched combat. During combat he often suprises oppenents with spells, but his perfered attack is to use stealth to backstab his enemies.

His personal history is vague, but it is know that his mother was aquesed of witchcraft and driven from society. She then willingly mated with an orcish warrior and raised Kul Drakon with a distain for human society.

Inventory and Equipment: 
Holly Symbol
Bracers of Protection (+1)
Mace
Shield
Studded Leather Armor
Long Sword
Short Sword

Crossbow
40 Bolts

Character for Dungeons and Dragons

June 13th, 2008

Please feel free to use the dungeons and dragons characters presented here in your campaigns. They can be used as non player characters (NPC’s) or as player characters. Dungeon Imp has provided original character artwork, usually a portrait and original background stories.  The characters presented here are not randomly generated and are therefore have a more authentic feel then those created by programs. These characters can be used by newbies (new players to your campaigns) and can also be used as reoccurring characters throughout your world. They are ideal for use in campaigns where there is a high rotation of players; this allows some continuity as the reoccurring characters aren’t some flash in the pan. New players typically will select characters that are of a level or two lower than the characters of the party they are joining. Each character also has a designated home in the fantasy map provided here. Ultimately it is up the the dungeon master to decide how they would like use the characters in their campaign. All of the suggestions can be ignored as each dungeon master maximizes the fun and creates a realistic fantasy world for their game.

Dungeons and Dragons Cleric Character

May 28th, 2008

Dungeons and Dragons Cleric Character
Name: Que’baricus
Level 5  Cleric    Race: Human   
Alignment: Lawful Good
Str: 14  Int: 11  Wis: 18   Dex: 13   Con: 17   Chr: 10
HP: 29  AC: 3

Called Que by those that know him best, this introspective cleric is an asset to any party of adventurers. He is strong in combat and possesses healing abilities that can patch up and keep a battered group running. His nature seems quite at first but that hides a strong committed inner strength, this strength is hinted at in his low steady voice but comes out in full force during combat. He often meditates on the duality of his service as a healer and destroyer, a conflict that has a complicated solution and demands much of his attention. However, the results of his efforts are strong and the reward is a determined and unshakable man. Those close to him worry that he has accepted his own death as a trade off and that he is an exceptionally likely candidate for martyrdom.

Inventory and Equipment: 
Holly Symbol
Amulet of Protection (+1)
Mace
Shield
helm
Half Plate Armor
Holly Water Flask
Comb, fancy
18 torches & tinder box
Back Pack
Sling
40 Bullets

DnD Player Character - Magic User

May 2nd, 2008

female-magicuser.jpg
Name: Landyera
Level 4  Magic User    Race: Human   
Alignment: Lawful Good
Str: 9  Int: 17  Wis: 9   Dex: 11   Con: 13   Chr: 15
HP: 11  AC: 9

Although quite foxy, Landyer, charisma is reduced somewhat due to her attitude. She can get around that with a charm spell though. Although born to a family of middle class traders she feels that somehow she is the equivalent of a noble. This young lady can be fun, kind, uppity or downright bitchy. Luckily her main attribute is ambition, and anyone who can suffer through her complaining will find her to be a resourceful and talented adventurer.

 Equipment:

Jewelry; Neclace (8,500 Gp Value) Bracelets (2,350 Gp Value)

Ring of protection +1
Staff of Striking (9 charges)
Dagger

Dress, Fine Aristocratic
Clothes: Standard pants/shirt
Cloak, Brown

Backpack

Spell Book

Rolled Blanket

Rations: 2 Weeks

Mirror, Comb and Makeup
Potion of Levitation

Scroll: Fire Ball

DnD Character, Human Fighter

April 8th, 2008

dungeons and dragons character
Name: Branter
Level 3  Fighter    Race: Human   
Alignment: Chaotic Good
Str: 17  Int: 9  Wis: 11   Dex: 17   Con: 15   Chr: 16
HP: 18  AC: 3
This tall, athletic young man is likable, charming and cocky. He’s naturally sarcastic and mocking but usually has a joke, a smile on his face and a tail to tell. He isn’t above chasing young ladies, drinking and finding trouble, but can be quite serious when the situation requires it. In combat a ruthless dark side emerges, perhaps the results of being pressed in to military service at a much to young age. There he began his training as a rank and file infantry soldier brandishing a polearm in formation. The disciplined conflicted with his nature and he was all to happy to escape the life of a soldier for the travels of a mercenary hired to protect caravans. His brave and bold nature makes him eager and ready for adventuring.

Inventory and Equipment: 
Long Sword
Dagger
Crossbow
Half Plate/ Chain Mail
Large Shield
Leather Backpack
1 Potion: Giant Size
Soft Boots
Cap
2 weeks of rations
23 Torches and flint

Gary Gygax Tribute: Thank You.

March 12th, 2008

Well Gary is Gone. I would like to thank him for the hours of my life spent free of charge, the increased learning through vocabulary, math and otehr business required for an elementary student to understand the most unlimeted game imagened and much more.  Although all of your tennants where no followed, such as the use of monsters becoming prolific in what you considered a human centeric world, you helped indeed lay the ground work to make such an argument possible. Thanks for everything and I hope your adventures are as exciting in the negative material plane, or where ever it is that heart dragon sent you.

Thank you.

Druid DnD NPC Healer

December 4th, 2007

Druid DnD Character
Name: Matheria
Level 7 Druid    Race: Human 
Alignment: Neutral Good
Str: 10 Int: 13 Wis: 18 Dex: 12 Con: 11 Chr: 16
HP: 28  AC: 8

 Often called Mother Matheria, this healer can be found in an oaken groove where she vies her trade. She is the mother of three boys, all rangers and rangers who may be lurking by at any time. Her nature is kind but stern. She is willing to help good characters for a small fee. Neutral characters can be healed for a larger fee and never for evil characters. She has a vast amount of knowledge that she dispenses for free to those that she likes. She also has 3 pet brown bears that are with her at all times, she loves them very much and they will aggressively defend each other. She also has a pet owl that keeps watch over them at night. Matheria can be quite brutal when she finds the natural balance upset, and she doesn’t mind feeding living beings to her bears.

Inventory:
Blue, Green and Brown Cloak
Sling, Bag of 20 round stones
8 magical stones. 3 Fog, 2 cload kill and 3 fire ball.
Gnarled staff
Backpack with many herbs, mosses, ect…
Knife
Boots
Brown Clothes
flint

DnD Fantasy World Map

October 4th, 2007

DnD Fantasy World Map
This is a map of the Eastern half of a continent. This is the side that is most inhabited by humaniod races. The Western side remains in an earlier, bronze age state of developement and is not easily accesible.  The oldest inhabited regions, the NorthEast are very dry, while the humans nations tend to reside in the SouthEast. However they can be found sparadicaly in other regions. The large mountain range, The Craigs, found in the center of the continent is the result of a catastrophic war between the gods. This happened just before the start of the current age, and is but a distant memory to the races.